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JML
06-30-2002, 02:56 AM
Hi all,

Together with Jim Mathies I am creating a comparison between various OpenGL toolkits and widget libraries. The end result will be available through the OpenGL Toolkit FAQ: www.mathies.com/glfaq (http://www.mathies.com/glfaq)

If you have any experience with the toolkit/widget library mentioned in the topic, feel free to post your comments in this thread.

1. What is the purpose of the toolkit?
1A Gaming
1B Applications
1C Demo building

2. What platforms are supported?
2A Apple - which OS
2B Linux
2C Unix - which ones
2D Win32 - which one of not all
2E Other

3. What languages can be used with the toolkit?
3A C/C++
3B Delphi
3C Java
3D (Visual) Basic
3E Other

4.What compilers can be used with the toolkit?
4A MingW32
4B LCC-Win32
4C MSVC++
4D Borland C++
4E GCC (Unix)
4F cc (Unix)
4G Other

5. What is the target audience of the toolkit?
5A Beginner
5B Intermediate
5C Expert

6. Please give some information about the current maintenance status of the
toolkit
6A Is it actively maintained
6B What is the current released version, when was it released
6C What where the previous three major releases, when were they released

7. What type of license is required to use the toolkit?

8. Is all sourcecode of the toolkit available for inspection?

9. How is the toolkit deployed?
9A using static libraries
9B using dynamic libraries

10. What is the approximate size of the library?

11. What prerequisites/dependencies does the toolkit have?

12. What are the graphical features of the toolkit?
(this section can be as elaborate as you want)
12A Extension support
12B Fullscreen support
12C GUI-controls/widgets available
12D Input handling: joystick support
12E Input handling: keyboard support
12F Input handling: mouse support
12G (win32): DirectInput support
12H Multi-state support
12I Multiple windows support
12J Rendering loop (if present, is it extendable)
12K Resolution/color depth selection
12L Screen capturing and printer features
12M Text output handling
12N Texture management

13. What other features are present in the toolkit?
(again, be as elaborate as you want)
13A Multi-threading support
13B Network support
13C OO-framework (extendable/inheritable)
13D Scripting language(s)
13E Sound support
13F Supported file formats
13G Timer functions

14. What other things do you want to add regarding your toolkit?

marcus256
06-30-2002, 10:55 PM
Hello Jean-Marc,

Here are the answers for GLFW v2.0.x (presently available to the public). There are many changes for v2.1 (currently in development), but I will send you the updates by the time of release.

1. What is the purpose of the toolkit?
1A Yes
1B Not primarily
1C Yes

2. What platforms are supported?
2A No
2B Yes
2C Yes (most of them, tested with SunOS, IRIX and OSF/1)
2D Yes (tested with 98,NT4,2000 & XP)
2E No

3. What languages can be used with the toolkit?
3A Yes (C and C++)
3B No
3C No
3D No
3E No

4.What compilers can be used with the toolkit?
4A Yes
4B Yes
4C Yes
4D No
4E Yes
4F Yes
4G Cygwin. Most ANSI C compatible compilers (may require additional makefiles)

5. What is the target audience of the toolkit?
5A Yes
5B Yes
5C Yes

6. Please give some information about the current maintenance status of the toolkit
6A Yes
6B 2.0.3 (Mar 21 2002)
6C 2.0.2 (Mar 14 2002), 2.0.1 (Feb 25 2002), 2.0.0 (Feb 17 2002)

7. What type of license is required to use the toolkit?
GLFW is totally free. It can be modified and used by both free and commercial software.

8. Is all sourcecode of the toolkit available for inspection?
Yes

9. How is the toolkit deployed?
9A Yes
9B No

10. What is the approximate size of the library?
15-50 KB (depending on OS, compiler, compiler settings, and how much of the library is actually used)

11. What prerequisites/dependencies does the toolkit have?
None

12. What are the graphical features of the toolkit?
(this section can be as elaborate as you want)
12A Yes
12B Yes
12C No
12D No
12E Yes
12F Yes
12G No
12H No
12I No
12J No (custom "while loop")
12K Yes
12L No
12M No
12N No

13. What other features are present in the toolkit?
(again, be as elaborate as you want)
13A Yes
13B No
13C No
13D No
13E No
13F None
13G Yes (read free running timer)

14. What other things do you want to add regarding your toolkit?
The primary goals of GLFW are ease of use, portability and compact code (in a way, GLFW can be thought of as a minimalist OpenGL toolkit). Yet, GLFW is hopefully powerful enough to be useful for large projects such as games. Some functionality, such as sound output and font rendering, is left to competent specialized toolkits (such as FMOD and GLF).