dpoon
02-23-2006, 12:41 PM
Hi all,
I've recently been looking into using OpenGL with the Win32 Layered Windows API. The intended effect is for the scene to look like it is being renderer
directly to the desktop or to an transparent overlay on top of all other windows on the desktop. I also wanted to preserve the per fragment alpha for the rendered scene so that the scene would blend seemlessly with the background - in this case the desktop windows.
I've uploaded the results (with source and VC2005 solution files) to my website: www.dhpoware.com (http://www.dhpoware.com)
The demo is called "OpenGL Layered Windows Demo" and can be found in the demos section.
Any feedback will be most welcomed.
Thanks.
dpoon.
I've recently been looking into using OpenGL with the Win32 Layered Windows API. The intended effect is for the scene to look like it is being renderer
directly to the desktop or to an transparent overlay on top of all other windows on the desktop. I also wanted to preserve the per fragment alpha for the rendered scene so that the scene would blend seemlessly with the background - in this case the desktop windows.
I've uploaded the results (with source and VC2005 solution files) to my website: www.dhpoware.com (http://www.dhpoware.com)
The demo is called "OpenGL Layered Windows Demo" and can be found in the demos section.
Any feedback will be most welcomed.
Thanks.
dpoon.