bluestone
05-23-2004, 09:59 PM
can i use glReadPixels()in vega program to get the depth buffer digital from a vega 3D model?
thanks!
UrbanLegend
06-11-2004, 05:42 AM
Yep, you have to do this with a Channel draw call-back as you need the GL draw context etc. See the MPI Vega forums for more data I have answered this several times there and there are examples snipets there as well
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