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View Full Version : Backward compatibility: why ???



Julien Cayzac
12-04-2001, 06:21 AM
Why should openGL 2.0 be backward compatible with openGL 1.3 ? Vendors can provide both drivers, as 1.3 ones won't be maintained anymore...
Every OS I know can manage shared libraries versions.

Regards,
Julien.

MikeC
12-04-2001, 10:38 AM
Presumably so that ISVs can migrate large codebases to the new API smoothly - just because you've got both 1.3 and 2.0 drivers installed doesn't mean you can load 'em both up and have them share a rendering context.

Professional graphics systems like CAD tend to be *huge*. Game engines look like toys by comparison. Forcing people to port all-at-once or not at all would severly hamper adoption of the new API.