02-25-2001, 09:40 PM
Maybe opengl could benefit from implement a streamlined ray tracing engine into hardware, allowing for near video quality realtime graphics, and accomodating lighting/shadows,ect at the same time. Using pov-ray, on a p2 300, I can software render scenes at about 1 s a scene for low resolutions (as in 100x50)... in a hardware enviroment, it may be easily possible to improve this by several orders of magnitude. The integration could also allow for more complex types of object, beyond triangle, quads, ect. I am interested in hearing what people think of this.