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Zerosignull
06-06-2000, 11:49 AM
come up with some NEW ideas that havent been thought of yet and implement them in Software and wait for the hardware to catch up

BasKuenen
06-07-2000, 12:37 PM
How about profiling registers for optimization? (like the pentium)

If you look at games, most time is spend in the rendering pipeline...

onyXMaster
06-17-2000, 01:47 AM
An effective and universal texture layer combination api is required ...
Supporting about 8-element arbitral polynomials for each set of layers, and some sources having a constant coefficient and two value sources, one of each is inverted (1/x) .... this will allow to make effects possible ... specular bump mapping with reflections affected by perturbed normals will be a kids game. Any suggestions ? Contact me at xm@x-infinity.ru - wish to change the OpenGL world http://www.opengl.org/discussion_boards/ubb/smile.gif one cool extension and a good piece of silicon will do the job.