MButchers
11-26-2001, 06:28 AM
Hello there,
given that the largest bottle neck in
applications is the bandwidth would it
be possible to introduce a glColor1[...] type
function to specify a luminosity value
for the current vertex rather than calling
glColor3[...]
eg
glColor1b(255);
would be the same as
glColor3b(255,255,255);
and simularly add this functionallity to
glColorPointer etc.
Mark
given that the largest bottle neck in
applications is the bandwidth would it
be possible to introduce a glColor1[...] type
function to specify a luminosity value
for the current vertex rather than calling
glColor3[...]
eg
glColor1b(255);
would be the same as
glColor3b(255,255,255);
and simularly add this functionallity to
glColorPointer etc.
Mark