bi os
02-04-2002, 01:24 AM
No doubt that every gl freak is now waiting for the next release to incorporate an efficient, clear and concise pixel/vertex programming language.
And I think it should not be like the one speciifed in 3DLabs proposal - C like syntax. Why not using something similar to Direct3D's?
And I think it should not be like the one speciifed in 3DLabs proposal - C like syntax. Why not using something similar to Direct3D's?