vikky
04-24-2001, 12:53 AM
Never heard of such extension to OpenGL (might be it exists already?), but I do need the following feature (and hope the lot of developers need it too). I mean the same thing as with two sided lighting, when I could (it works significantly slow, but still...) to set different material properties for front and back model surface for lighting...but I can't use different textures for front and back. WHY??? I know OpenGL (SGI version) inside -worked for it's optimization, and I'm sure Two sided texture extension (or even feature) is easy implementable and not commutatively expensive- it's even easier then Two sided lighting.
Suppose I create a virtual human and use a real skin texture for his head, but when he opens his mouth and turns his head, I need mouth cavity texture from inside his cheeks...and it's not the only case this extension could be handy.
Suppose I create a virtual human and use a real skin texture for his head, but when he opens his mouth and turns his head, I need mouth cavity texture from inside his cheeks...and it's not the only case this extension could be handy.