Julien Cayzac
02-26-2002, 09:36 AM
Why are all the shading language's built-in variables/constants beginning with "gl_" ?
Won't OpenGL 2.0 shaders be meant to be used by OpenGL 2.0 API only ?
I suggest defining new types such as OPENGL20SHADERVARYINGVEC3F, OPENGL20SHADERVARYINGMAT4F, and so on http://www.opengl.org/discussion_boards/ubb/smile.gif
Julien.
Won't OpenGL 2.0 shaders be meant to be used by OpenGL 2.0 API only ?
I suggest defining new types such as OPENGL20SHADERVARYINGVEC3F, OPENGL20SHADERVARYINGMAT4F, and so on http://www.opengl.org/discussion_boards/ubb/smile.gif
Julien.