View Full Version : Algorithm for building triangle strips
Orzech
02-05-2004, 11:49 PM
Hello!
I was thinking how can I convert my mesh which is built from seperate triangles to triangle strips. I know that there are some algorithms to do that. I would be thankful for your suggestions. http://www.opengl.org/discussion_boards/ubb/smile.gif
Thanx
ZbuffeR
02-06-2004, 05:55 AM
Google "triangle strips" + I feel lucky = http://www.codercorner.com/Strips.htm
GNU Triangulated Surface library : http://gts.sourceforge.net/
There also NVTriStrip that can preproccess that, and someone made a faster and more robust implementation but can't find it right now.
PS : and do not forget that strips are quite good, but waste the vertex cache. It is better to avoid long thin strips in favor of shorter, "square" strips.
[This message has been edited by ZbuffeR (edited 02-06-2004).]
[This message has been edited by ZbuffeR (edited 02-06-2004).]
[This message has been edited by ZbuffeR (edited 02-06-2004).]
Orzech
02-06-2004, 10:36 AM
Thanks a lot! http://www.opengl.org/discussion_boards/ubb/smile.gif
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