ogle
05-27-2003, 05:33 PM
Hello,
I'm interested to understand OpenGL APIs interfacing the IHV supplied display commands., for a Windows operating system. IHVs like S3, nVIDIA develop their graphic controller specific functions and interface with OpenGL.
Where can I gather the 'driver-OpenGL' interface related information? I'm not asking OpenGL-Windows application interface here.
To ask the above question differently:
What do the OpenGL API glBegin(GL_POLYGON) correspond to for a nVIDIA GeForce3 graphics processing unit, when called?
Is there any specifications/standards that the IHVs adhere to while implementing OpenGL functions for their graphic chips?
Regards,
Al
I'm interested to understand OpenGL APIs interfacing the IHV supplied display commands., for a Windows operating system. IHVs like S3, nVIDIA develop their graphic controller specific functions and interface with OpenGL.
Where can I gather the 'driver-OpenGL' interface related information? I'm not asking OpenGL-Windows application interface here.
To ask the above question differently:
What do the OpenGL API glBegin(GL_POLYGON) correspond to for a nVIDIA GeForce3 graphics processing unit, when called?
Is there any specifications/standards that the IHVs adhere to while implementing OpenGL functions for their graphic chips?
Regards,
Al