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Vlasko
05-02-2004, 08:28 AM
I'm using quaternions for 3d look but i found strange thing - when rotating around x axis and turned to negative z axis i move look up and down as i want but when I turn to positive z axis and then rotatine around x axis I get reversed look(when it should turn up it turns down) and if I turn 90 degrees on y axis then moving up or down it twists view(probably rotation on z axis) Where can the bug be ?