tod
07-19-2005, 11:58 PM
hi there.
im a newbie working on a g4 powerbook
GeForce FX Go5200 32MB
according to my extension viewer,
i have GL_ARB_texture_rectangle available.
but im having difficulty finding tutorials, besides
the usual windows proc address tooth pulling, on how to use extensions on the mac. Is there a particular header I need to include, or something similar to the windows routine?
in apples glext.h, i noted this define
#define GL_ARB_texture_rectangle 1
but including it did not allow me to use
GL_TEXTURE_RECTANGLE_ARB
any help or pointers to docs are appreciated
tod
im a newbie working on a g4 powerbook
GeForce FX Go5200 32MB
according to my extension viewer,
i have GL_ARB_texture_rectangle available.
but im having difficulty finding tutorials, besides
the usual windows proc address tooth pulling, on how to use extensions on the mac. Is there a particular header I need to include, or something similar to the windows routine?
in apples glext.h, i noted this define
#define GL_ARB_texture_rectangle 1
but including it did not allow me to use
GL_TEXTURE_RECTANGLE_ARB
any help or pointers to docs are appreciated
tod