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Morgan
07-02-2000, 03:36 PM
The Andy, your post seems to be empty... what was your question supposed to be?

Morgan

The Andy
07-05-2000, 07:57 AM
Sorry, my message got chopped off(you can see the rest of it if you reply to my previous message,) but this was my question:

I have set all of the OpenGL libraries to link before glut.lib, as well as other things, and nothing will work.

and I put my short code in there but it got chopped off.

here it is again:



#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
#include <glu.h>
#include "tk.h"

#define kWindowWidth 400
#define kWindowHeight 300

GLvoid InitGL(GLvoid);
GLvoid DrawGLScene(GLvoid);
GLvoid ReSizeGLScene(int Width, int Height);

int main(int argc, char** argv){
glutInit(&amp;argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize (kWindowWidth, kWindowHeight);
glutInitWindowPosition (100, 100);
glutCreateWindow (argv[0]);
InitGL();
glutDisplayFunc(DrawGLScene);
glutReshapeFunc(ReSizeGLScene);
glutMainLoop();
return 0;}


and the error:
***
Link Error : undefined 'gluErrorString' (code)
Referenced from 'processWindowWorkList' in glut.lib
***

thanks

[This message has been edited by The Andy (edited 07-05-2000).]

Morgan
07-05-2000, 04:23 PM
My first question would be, do you have glu.h somewhere in your MacOS Support folder (in the CodeWarrior folder)? Next do you have all of the following libraries in your project:

OpenGLLibraryStub
OpenGLUtilityStub (especially this one)
OpenGLMemoryStub

and your GLUT stub (can't remember the exact name off the top of my head)?

Morgan

The Andy
07-06-2000, 09:16 AM
Yeah, I was just trying this morning and I found that it was indeed the OpenGLUtilityStub. Thanks