limaman
08-12-2001, 07:04 AM
I've been trying to render a thrown-together terrain mesh with a simple 128x128 pixel texture map. The mesh is divided into 30-50 triangles, which I specify as triangles, not triangle strips. On my iMac (500 mhz with an ATI Rage 128), it takes a whopping 65 ms to draw those 50 triangles.
If there is an obvious, known pitfall that I may have stumbled into, I'd like to know. I can give more information if it's needed (ie my code).
Thanks,
Paul Hansen
If there is an obvious, known pitfall that I may have stumbled into, I'd like to know. I can give more information if it's needed (ie my code).
Thanks,
Paul Hansen