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View Full Version : Anybody use SDL?



fathom
06-18-2001, 01:22 AM
I'm curious if anybody here has used it and how they would compare it to GLUT and/or openAL.

07-15-2002, 09:44 PM
I want to, but I've never been able to write a working event-loop. From the looks of it, it's a *much* more powerful development tool than GLUT, although as a RAD tool it is inadequate.

Wow--cross-platform **STEREO** sound!! Fullscreen OpenGL support! (Even on MacOS X!) If I had written TInvaders in SDL/GL instead of GLUT/GL, there would already be a Windows binary. Curse the event loop!