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tigital
09-07-2004, 06:04 PM
...has anyone compiled for OSX the opengl compiler that's linked to on the front page of opengl.org?

...since 10.3.4, there have been a host of exported symbols needed for glsl (GL_ARB_shader_object, GL_ARB_vertex_shader, GL_ARB_fragment_shader), but the crucial "GL_ARB_shading_language_100" remains missing...

...I'm wondering if the compiler would allow a similar mode of working with glsl as we have with the Cg compiler: meaning, compile glsl code into ARBv1.0 or whatever, then use that in a program?

OneSadCookie
09-07-2004, 09:09 PM
Either I'm blind or it's no longer linked... but if it can compile to ARBvp and ARBfp, it should theoretically work. I say theoretically because my experience with those two extensions is less than stellar...

tigital
09-08-2004, 10:44 AM
It's still there, just hidden as "3DLabs OGSL compiler source"...but the link takes you to a page that then has "OpenGLCompilerJuly072004" on it among other things: I assume that's the stuff, so will proceed with utmost caution :-)

http://www.3dlabs.com/support/developer/ogl2/sourcecode/index.htm