tigital
09-07-2004, 06:04 PM
...has anyone compiled for OSX the opengl compiler that's linked to on the front page of opengl.org?
...since 10.3.4, there have been a host of exported symbols needed for glsl (GL_ARB_shader_object, GL_ARB_vertex_shader, GL_ARB_fragment_shader), but the crucial "GL_ARB_shading_language_100" remains missing...
...I'm wondering if the compiler would allow a similar mode of working with glsl as we have with the Cg compiler: meaning, compile glsl code into ARBv1.0 or whatever, then use that in a program?
...since 10.3.4, there have been a host of exported symbols needed for glsl (GL_ARB_shader_object, GL_ARB_vertex_shader, GL_ARB_fragment_shader), but the crucial "GL_ARB_shading_language_100" remains missing...
...I'm wondering if the compiler would allow a similar mode of working with glsl as we have with the Cg compiler: meaning, compile glsl code into ARBv1.0 or whatever, then use that in a program?