03-01-2001, 01:41 AM
I am currently reworking the sample race code provided with opengl, to now support drawsprockets(fullscreen opengl), inputsprockets, texture mapping, alpha blending etc. and replace the buildings included to allow the user to walk around them, look through windows etc. Because of this, the polygon count can get quite high at times - hence the speed of the game decreases. Does anyone know of a way to keep game speed constant, by allowing opengl to drop/skip frames, or is it just a matter of reducing my poly count? This would be very helpful as at the moment, if the scene is complex, all the users actions become slower.