06-09-2004, 12:10 PM
Hello !
I'm not really new to opengl, but I'm a complete newbie with regards to vertex/pixel shaders.
There is something that I don't understand:
What is the relationship of the OpenGL shading language to the type of programs I saw when playing with the examples for OpenGL Shader Builder ?
Is there a compiler on the mac for this (OSL) ?
What about Cg ?
There is also something that troubles me. Some of the examples I played with don't render the same way *at all* on my ATI 9800Pro and 9700 (the bump shader, for example is flat and dark on the 9700). And Shader Builder crashes quite often.
Can someone who writes a shader assume it will work on most recent cards ?
Do you know if Apple actually supports Shader Builder ?
Up until now, I've had the feeling that pixel/vertex shading was for the "initiated", on the mac. No docs/commented samples etc ;-(
thanks in advance for any help on those topics ^_^
I'm not really new to opengl, but I'm a complete newbie with regards to vertex/pixel shaders.
There is something that I don't understand:
What is the relationship of the OpenGL shading language to the type of programs I saw when playing with the examples for OpenGL Shader Builder ?
Is there a compiler on the mac for this (OSL) ?
What about Cg ?
There is also something that troubles me. Some of the examples I played with don't render the same way *at all* on my ATI 9800Pro and 9700 (the bump shader, for example is flat and dark on the 9700). And Shader Builder crashes quite often.
Can someone who writes a shader assume it will work on most recent cards ?
Do you know if Apple actually supports Shader Builder ?
Up until now, I've had the feeling that pixel/vertex shading was for the "initiated", on the mac. No docs/commented samples etc ;-(
thanks in advance for any help on those topics ^_^