Tooblekaine
12-01-2004, 01:38 PM
I'm currently learning OpenGL while reading the OpenGL Programming Guide 1.4, using xCode to develope a Cocoa application. A question I have that hasn't been answered yet is: is there a SANE way to make and animate complex 3D models without having to type in every vertext one by one? I use Lightwave 3D for modeling and animation projects and want to convert my models for use in a game.
The best I've been able to do is export a .dxf file, which seems to give me all the vertex data, but looks like it would still take some work converting it all to use in my programming. I downloaded a trial version of Cheetah 3D, which has an export option to make a header (.h) file. It's only a demo, so I haven't been able to try that out. Any suggestions for resources or literature on practical, complex 3D programming, specifically for game design on a Mac?
The best I've been able to do is export a .dxf file, which seems to give me all the vertex data, but looks like it would still take some work converting it all to use in my programming. I downloaded a trial version of Cheetah 3D, which has an export option to make a header (.h) file. It's only a demo, so I haven't been able to try that out. Any suggestions for resources or literature on practical, complex 3D programming, specifically for game design on a Mac?