tdavie
12-12-2000, 01:08 AM
Hi,
I have an OGL program which uses SetupGL from apple to initialise graphics hardware. It compiled and ran fine using Codewarrior Pro 5, however when I upgraded to codewarrior 6 it stopped comiling, instead it now gives errors about draw sprockets header file.
Any help would be appreciated.
I have an OGL program which uses SetupGL from apple to initialise graphics hardware. It compiled and ran fine using Codewarrior Pro 5, however when I upgraded to codewarrior 6 it stopped comiling, instead it now gives errors about draw sprockets header file.
Any help would be appreciated.