The_Weasel
03-18-2002, 11:55 PM
hello,
I'm currently using an SDL framework for OpenGL apps, and require to init a stencil buffer. however in the framework there is no pixel format descriptor, and hence i cannot allocate a stencil buffer. Is this not required under SDL, or how else is the stencil buffer initialised in this case?
thanks in advance
I'm currently using an SDL framework for OpenGL apps, and require to init a stencil buffer. however in the framework there is no pixel format descriptor, and hence i cannot allocate a stencil buffer. Is this not required under SDL, or how else is the stencil buffer initialised in this case?
thanks in advance