hophop
04-17-2002, 12:08 AM
Hello, i'm not used to choose where i must store my textures. When i stored them i don't exactly know where they are and if it is the best location (AGP memory, video memory ?), I think that the default location is VRAM, but i(m not sure.
So my questions are :
1- Is the location where i must store my texture depending on the image/color/pixel formats ?
2- Is it depending on the size of the texture
(I think it is, but just to make sure...)
3- from what i know about AGP memory allocation, the functions used are 3D Card vendor-specific (one for NVIDIA, an other for ATI, etc...) is there a way to allocate without knowing the vendor of the card ?
4- how much the storing location affects the performances.
sorry for my english, an for such a long question ! ;P
regards
So my questions are :
1- Is the location where i must store my texture depending on the image/color/pixel formats ?
2- Is it depending on the size of the texture
(I think it is, but just to make sure...)
3- from what i know about AGP memory allocation, the functions used are 3D Card vendor-specific (one for NVIDIA, an other for ATI, etc...) is there a way to allocate without knowing the vendor of the card ?
4- how much the storing location affects the performances.
sorry for my english, an for such a long question ! ;P
regards