satan
02-12-2002, 03:47 PM
hi evrybody!
i am starting to code opengl and therefore have some questions
since some of them are linux specific and i am only doing linux coding i hope it is ok to ask all questions here
1. how can i see if my agp works or not?
when i boot agpart init looks ok, but nvidia says that on ali(1541) chipsets agp is disabled by default - so i looked in os_registry.c, enabled what is mentioned there and got a framerate decrease - strange!!!
2. is it possible to get fullscreen rendering without using glut or something alike
3. what is the advantage of using a rendering thread instead of doing all (app behaviour and rendering in one process - i can't imagine it is performance)
4. when implementing my camera modell (still in work) is it faster to use glulookat or multmatrix (since i need to create the rotation matrix and the values used for glulookat there is no big difference for me using the one or the other, although i'd prefer glulookat, 'cause i think that glrotate and gltranslate are highly optimized on most implementatrions)
any help is highly welcome
p.s. http://www.opengl.org/discussion_boards/ubb/tongue.giflz, talk to me like a 3 year old child since i am just a coder
i am starting to code opengl and therefore have some questions
since some of them are linux specific and i am only doing linux coding i hope it is ok to ask all questions here
1. how can i see if my agp works or not?
when i boot agpart init looks ok, but nvidia says that on ali(1541) chipsets agp is disabled by default - so i looked in os_registry.c, enabled what is mentioned there and got a framerate decrease - strange!!!
2. is it possible to get fullscreen rendering without using glut or something alike
3. what is the advantage of using a rendering thread instead of doing all (app behaviour and rendering in one process - i can't imagine it is performance)
4. when implementing my camera modell (still in work) is it faster to use glulookat or multmatrix (since i need to create the rotation matrix and the values used for glulookat there is no big difference for me using the one or the other, although i'd prefer glulookat, 'cause i think that glrotate and gltranslate are highly optimized on most implementatrions)
any help is highly welcome
p.s. http://www.opengl.org/discussion_boards/ubb/tongue.giflz, talk to me like a 3 year old child since i am just a coder