saian
03-21-2002, 01:23 AM
well, glx is not something for me, not now in all cases.
So, i'd better get better in opengl.
what's the best manner to render many triangles ?
i use nvidia.
i've heard about display list, but some tell about the vertex arrays.
But i find display list more efficient as it's compiled, but vertex array not; so it's something as rendering directly.
So, i'd better get better in opengl.
what's the best manner to render many triangles ?
i use nvidia.
i've heard about display list, but some tell about the vertex arrays.
But i find display list more efficient as it's compiled, but vertex array not; so it's something as rendering directly.