View Full Version : Max Texture size
nickels
11-02-2001, 12:39 PM
I am looking to upgrade. I do a simulation "Out the Window" thing and use satellite imagery textured onto terrain polygons. I have to clip my polygons to match my textures, so the smaller the texture the more polygons I get from clipping.
Voodoo only gives me 256x256 textures, which suck.
What linux-friendly card gives the largest size textures? Someone mentioned gf3 might give 4096x4096? Where can I confirm this? Is the nvidia's geforce 3?
Thanks
Yes, gf3 is nvidia's geforce 3 and it is like all other nvidia cards linux friendly because nvidia is making excellent drivers for linux. You can get more information from their web site at www.nvidia.com (http://www.nvidia.com)
Perhaps can you also decrease the size of the images in some good paint program. Maybe gimp?
It will reduce quality but the textures will anyway be filtered.
nickels
11-05-2001, 06:53 AM
I can reduce the texture size (chop it up into little 256.256). However, to do this I have to clip my terrain polygons aginst the corresponding squares. This clipping adds an enormous number of poly's. If I could get away with larger textures, I would not have to clip my terrain poly's as often.
4096x4096 would be a godsend, becuase my satellite textures come in 3.5x3.5 minute (lat/lon minute) squares, and at that resolution things look great. I have to chop my terrain at that resolution anyway to match the photo.
Thanks,
DN.
p.s. I had trouble finding the texture size specs on nvidia's website?...
p.p.s. I don't need great color depth: 4 or 8 bits is fine.
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