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scriptlord
08-02-2003, 09:05 PM
I used the SDL/linux tutorial on nehe for texture mapping, unfortunately, the program compiled successfully but the texture didn't load. Does anyone else have the same problem, and if so how do I get around it. If not could it possibly be the image(s) I am using.

FoxDie
08-02-2003, 11:56 PM
Insert in to the end of render routine something like this: GLuint err;
err=glGetError();
printf("%s\n",gluErrorString(err));
If is there any error it'll be written on console.
PS: Which tutorial do you mean.

jide
08-04-2003, 05:39 AM
well, I don't think gluErrorString will get SDL errors. I don't really know, but this sounds very surprising threw my eyes...

Burkey
08-04-2003, 05:51 PM
It might sound dumb, but are you running the compiled program from the console or from Konqueror (or whatever) in X? Because if you run it from a GUI, quite often the folder it is executed in will not be correct and the program therefor cannot load the textures.

Try dropping to a console and run it instead, see if it fixes the problem.

(I have not read the NeHe tut so dont know what it is doing, but this is a common problem otherwise)