07-29-2001, 01:42 PM
Hello,
does anybody know why the size of a texture bitmap is limited to 256 pixels for s and t?
I need a bigger one, may be 1024 ore more.
My workaround - composing just a 512 pixel bitmap out of 4 tiles with 256 pixels each - is slowing down the program dramatically despite using a display list. The reason for the slow speed is the calls to glBindTexture().
Any ideas - i would be lucky http://www.opengl.org/discussion_boards/ubb/smile.gif
sincerely yours,
Walter
does anybody know why the size of a texture bitmap is limited to 256 pixels for s and t?
I need a bigger one, may be 1024 ore more.
My workaround - composing just a 512 pixel bitmap out of 4 tiles with 256 pixels each - is slowing down the program dramatically despite using a display list. The reason for the slow speed is the calls to glBindTexture().
Any ideas - i would be lucky http://www.opengl.org/discussion_boards/ubb/smile.gif
sincerely yours,
Walter