Torgeir
10-14-2003, 03:56 AM
Hi,
Has anyone noticed that under 4496, using glCopyTexSubImage2D from the back buffer results in a corrupt texture a lot of the time.
This happens in our application, and we are therefore still using 4363...
Is this known and will be fixed in the next release, or are we the only ones to experience this on the current drivers?
- Torgeir
Has anyone noticed that under 4496, using glCopyTexSubImage2D from the back buffer results in a corrupt texture a lot of the time.
This happens in our application, and we are therefore still using 4363...
Is this known and will be fixed in the next release, or are we the only ones to experience this on the current drivers?
- Torgeir