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11-17-2003, 11:19 PM
I'm running under linux (nvidia driver 4496) with an Nvidia Quadro 2 Pro. Performance goes down when I use VBO. I got 48fps using vertex arrays, and 5 fps if I use VBO.

Could someone supply a simple example in order to test the performance across different platforms?

Thanks

pkaler
11-17-2003, 11:20 PM
Have you read this paper? http://developer.nvidia.com/object/using_VBOs.html

idr
11-30-2003, 05:00 PM
Unless you're really misusing VBOs, performance should never go down. Are your VBOs static or dynamic? Are you setting the right usage when you call glBufferData? Are you calling glMapBuffer a lot (i.e., multiple time per frame)?

12-17-2003, 03:31 AM
I also tried to use VBO in Linux with the 4496 driver, but it was same speed as common vertexarrays. displaylists were 2 or 3 times the speed.