dneilson
04-07-2006, 12:19 PM
Greetings,
I've recently began delving into GLSL vertex and fragment shaders. I do all of my development under Linux but I've been unable to find a way to debug my shaders other than trying to code a duplicate of my vertex shader in C and stepping through that. Unfortunately, this is more than a bit of a pain in the butt.
Does anyone know of any software products that allow the developer to step through execution of a shader (much like gdb, or similar debuggers)? Baring that, how do you debug your shaders in a Linux development environment?
Thanks,
Daniel
I've recently began delving into GLSL vertex and fragment shaders. I do all of my development under Linux but I've been unable to find a way to debug my shaders other than trying to code a duplicate of my vertex shader in C and stepping through that. Unfortunately, this is more than a bit of a pain in the butt.
Does anyone know of any software products that allow the developer to step through execution of a shader (much like gdb, or similar debuggers)? Baring that, how do you debug your shaders in a Linux development environment?
Thanks,
Daniel