09-04-2000, 01:32 PM
With the help of the ol' 3dfx HOWTO and the Glide SDK, I could use my old Voodoo 2 on a separate monitor with Full screen / 3D acceleration while using my main monitor on console mode for debuging. (yippee).
But so far, every OpenGL demo I've seen are non-accelarated, X-based demos. I should've known this, as demos are stripped down for showing some coding technique, not 3D acceleration.
How do I set up an OpenGL window that uses hardware accelaration? There's not a lot of this stuff out there. I believe the window should have some flag called PFD_DOUBLE for this but I'm not sure.
One could point out any demo that shows this in a clear and efficient way.
Oh. One more thing. I don't use XFree 4.0 or some brand new card (like nVidia) yet. So XFree 4.0 solutions are not in my alley. Sorry.
Thanks.
But so far, every OpenGL demo I've seen are non-accelarated, X-based demos. I should've known this, as demos are stripped down for showing some coding technique, not 3D acceleration.
How do I set up an OpenGL window that uses hardware accelaration? There's not a lot of this stuff out there. I believe the window should have some flag called PFD_DOUBLE for this but I'm not sure.
One could point out any demo that shows this in a clear and efficient way.
Oh. One more thing. I don't use XFree 4.0 or some brand new card (like nVidia) yet. So XFree 4.0 solutions are not in my alley. Sorry.
Thanks.