glfreak
12-31-2005, 11:10 PM
1) Geometry (per-primitive) shader
2) Integrate the pixel buffer into the core API
3) Add something like glVertexLayout
4) Geometry instancing capability
5) Hurry up ARB before DX10 or what?????
2) Integrate the pixel buffer into the core API
3) Add something like glVertexLayout
4) Geometry instancing capability
5) Hurry up ARB before DX10 or what?????