View Full Version : New job, working in Linux
03-24-2006, 04:18 PM
Hi. I recently got a new job where I have to develop on Linux using OpenGL. I am a Windows guy pretty proficient with Direct3D. Anyway, I have been searching the internet for the last hour looking for OpenGL v2.0 for Linux (to download headers and libraries), but so far all I have found are links to download the specification.(!?)
I am used to the HLSL, and plan to work with GLSL, but am a bit stymied in my inability to find the libraries. The OpenGL.org page doesn't seem to help and some of the links in the FAQ are broken.
So, where do I get download OpenGL 2.0 for Linux from? I am running Fedora Core and the current version of OpenGL that it has is v1.2 (1.5 Mesa 6.1).
03-24-2006, 07:01 PM
So, which graphic card you are using? I recommend nvidia, the ATI drivers are not so good. The headers come with the nvidia card. You should use GLEW or a other extension library so your code is portable and can run also under windows etc.. GLSL is part of OpenGL, no extra lib. The compiler is in the driver. I recommend that you buy the books OpenGL Pogramming Guide (red book) and OpenGL Shading Language (orange book).
I have the feeling that you think in windows terms but unix(linux) development is different.
Do you use a Widget Library, Qt, gtk+ etc.?
03-24-2006, 07:06 PM
The old faq is well ... old.
New stuff is happening on the technical wiki.
A quick answer is : get proper Opengl2.0 drivers from the card vendor. More details here :
03-27-2006, 08:10 AM
Thanks, I downloaded and installed the latest nVidia drivers and I can see the new library and headers. The development laptop (temporary) that I have has a GeForce FX Go5200 in it.
Yes, Linux is different. I also downloaded Eclipse and the CDT plugin and I seem good to go now.
Thank you for your help!
No Widget library yet (or maybe not at all), we will be using GL Studio (http://www.simulation.com/products/glstudio/glstudio.html) .
I have the red book and the superbible, I am waiting for the orange book.
Another question, because I am using a vendor provided library, will the code be able to run on other vendor's cards?
03-27-2006, 09:24 AM
Another question, because I am using a vendor provided library, will the code be able to run on other vendor's cards?Yes, provided you do the right thing and check for availability of GL extensions before using them. I would recommend GLEW :
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