Michael Brian Bentley
01-10-2006, 09:06 AM
It looks as tho deploying an app that uses OpenGL on Linux requires that we provide the details about how to install OpenGL on Linux, in particular how one needs to track down and install the relevant drivers for the customer's video hardware. Since the details vary from system to system, and the results are certainly going to vary, I wonder if there's an example install for any Linux-based app out there that does a wonderful job of making things happen in this regard. It seems untenable to not have a single place to look for everyone's relevant drivers, and to have an OpenGL installer that installs the right drivers.
We're currently implementing a plain old X11 graphics module for now because the OpenGL situation on Linux may not be supportable. Do the powers that be in OpenGL think that the current arrangement is a good one? Why does Red Hat think that installing the Mesa software drivers by default adequately solves the install process with any kind of competitive edge?
If our customers have to do any manual legwork to find and install drivers, it means that we will wind up doing the driver installs for them.
-Michael Brian Bentley
We're currently implementing a plain old X11 graphics module for now because the OpenGL situation on Linux may not be supportable. Do the powers that be in OpenGL think that the current arrangement is a good one? Why does Red Hat think that installing the Mesa software drivers by default adequately solves the install process with any kind of competitive edge?
If our customers have to do any manual legwork to find and install drivers, it means that we will wind up doing the driver installs for them.
-Michael Brian Bentley