amendol
01-16-2003, 08:11 PM
OK, now that I have my shiny new NVidia SDK installed, I'm working on making my standard old OpenGL engine do some new tricks.
I'm working on making some of the simple SDK demos build without all of the SDK helper utilities such as glh etc. Once I get this far, I will build some extended graphics utilities in my engine. But, I have found that this is a bit of a pain.
I have distilled one of the demos down to needing only nvparse, which will not compile easily in a striped down environment.
I would like to know if I could also remove nvparse also in my distiling process. ?
Just what exactly does nvparse do?
I'm working on making some of the simple SDK demos build without all of the SDK helper utilities such as glh etc. Once I get this far, I will build some extended graphics utilities in my engine. But, I have found that this is a bit of a pain.
I have distilled one of the demos down to needing only nvparse, which will not compile easily in a striped down environment.
I would like to know if I could also remove nvparse also in my distiling process. ?
Just what exactly does nvparse do?