fazekaim
07-06-2006, 01:00 AM
Hello,
i read a lot of papers about performance tips using opengl, and "early depth rendering" is talked by in almost all of them.
I searched on the google without significant result.
Could anybody explain me how to realize early depth rendering?
I have several rendering stages:
- water
- shadow
- normal rendering
- and a rendering for blur effect
i hope i can use this to avoid innecessary depth writing.
thanks...
i read a lot of papers about performance tips using opengl, and "early depth rendering" is talked by in almost all of them.
I searched on the google without significant result.
Could anybody explain me how to realize early depth rendering?
I have several rendering stages:
- water
- shadow
- normal rendering
- and a rendering for blur effect
i hope i can use this to avoid innecessary depth writing.
thanks...