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View Full Version : Hardware Accelerated -VS- Software Rendering



Terl
04-23-2001, 01:58 AM
I know that hardware renderin is much faster than software rendering. But when I running an OpenGL app on a laptop (which doesn't have hardware accelerated rendering) it uses software rendering.

But soft render is too SLOW!!! The FPS is only 2 or 1 or 7!!!

And games like MotoRacer and HalfLife has a higher FPS: 20 or 30.

How do I get OpenGL to render fast using software render?

LordKronos
04-23-2001, 02:15 AM
Use smaller textures
Dont use mipmapping
Use GL_NEAREST instead of GL_LINEAR
Use 16 bit color
Use a lower resolution
Disable blending unless you absolutely need it (and then, only enable it for the parts that do need it).

Michail Bespalov
04-23-2001, 02:17 AM
And games like MotoRacer and HalfLife has a higher FPS: 20 or 30.


Most probably they switch to their own sw rendering.