Lucretia
10-04-2000, 01:15 PM
Hi,
I need to implement a function that produces the same effect as D3DRENDERSTATE_AMBIENT in Direct3D.
Do I need to use one of my lights? If so, am I supposed to use GL_LIGHT0 - I remember seeing something about it that seemed "special" - or is there another way?
Thanks,
Luke A. Guest.
I need to implement a function that produces the same effect as D3DRENDERSTATE_AMBIENT in Direct3D.
Do I need to use one of my lights? If so, am I supposed to use GL_LIGHT0 - I remember seeing something about it that seemed "special" - or is there another way?
Thanks,
Luke A. Guest.