supagu
11-06-2005, 02:15 AM
im looking at HDR rendering, now, im wondering if i should use RGBE or float textures.
what are the pro's and cons of each?
heres my list:
RGBE
pros:
-less memory
cons
-more work on shaders decompressing/compressing
FLOAT
pros:
-less work on shaders
cons
-more memory
i'm guessing i will end up using floats as it would make things simpler and provide better quality, plus im guessing it can support an alpha channel also.
what are the pro's and cons of each?
heres my list:
RGBE
pros:
-less memory
cons
-more work on shaders decompressing/compressing
FLOAT
pros:
-less work on shaders
cons
-more memory
i'm guessing i will end up using floats as it would make things simpler and provide better quality, plus im guessing it can support an alpha channel also.