surya
05-08-2001, 01:16 PM
THE PROBLEM: I want a Picture in Picture (PIP) view, where in the rotation of the insert(PIP) is bound by the rotation of the main graphics, so that I can see the main graphics orientation in the insert(PIP) while I may zoom-in on the main graphic body.
LINE OF THOUGHT(1): So is it possible to have two independent cameras in a view and two different graphics displayed in the same view? If possible please give some suggestions. Then this solution is simple http://www.opengl.org/discussion_boards/ubb/smile.gif
LINE OF THOUGHT(2): Use glScissor() command and draw two different graphics, but the problem here is.. how do I draw the insert(PIP) with respect to the global coordinate system but remain at one corner of the screen at all times. Any suggestions on this one......
Please comment on both or either of the solutions...
Thanx in anticipation,
Surya.
LINE OF THOUGHT(1): So is it possible to have two independent cameras in a view and two different graphics displayed in the same view? If possible please give some suggestions. Then this solution is simple http://www.opengl.org/discussion_boards/ubb/smile.gif
LINE OF THOUGHT(2): Use glScissor() command and draw two different graphics, but the problem here is.. how do I draw the insert(PIP) with respect to the global coordinate system but remain at one corner of the screen at all times. Any suggestions on this one......
Please comment on both or either of the solutions...
Thanx in anticipation,
Surya.