Nicolas Lelong
11-29-2000, 10:18 PM
Hi,
I have a few tests to do with the OpenGL software implementation, but I have a GeForce correctly installed on my system.
I'd like to know if there's any simple way to force Opengl32.dll to use software implementation (rasterization).
I quickly tried to tweak the PIXELFORMATDESCRIPTOR I pass to ChoosePixelFormat, but i still have acceleration...
oh, by the way, i think i noticed a performance gain when replacing PFD_DRAW_TO_WINDOW by PFD_DRAW_TO_BITMAP, any clue about this ?
Thanx
I have a few tests to do with the OpenGL software implementation, but I have a GeForce correctly installed on my system.
I'd like to know if there's any simple way to force Opengl32.dll to use software implementation (rasterization).
I quickly tried to tweak the PIXELFORMATDESCRIPTOR I pass to ChoosePixelFormat, but i still have acceleration...
oh, by the way, i think i noticed a performance gain when replacing PFD_DRAW_TO_WINDOW by PFD_DRAW_TO_BITMAP, any clue about this ?
Thanx