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ueberRusha
09-10-2005, 01:29 AM
I've got a problem with Texturemapping.
What I want to do:
I'am rendering a Terrain using RAW images.
No I want to Texture this Terrain.

My SurfaceImage has a size of 1024*1024.
It's the same size like my Terrain.

Does any one here knows how to manage this?
Thx

H.Stony
09-10-2005, 04:50 AM
you have a height map generated terrain? use glTexGen to gerate the texcoords automatically.

Tutorials: nehe.gamedev.net - everything you need

I think this topic would better match to OpenGLcoding:beginners