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hoshi55
05-19-2001, 09:12 AM
is there any general formula or rule of thumb that enables me to calculate the depth buffer value of a point if i know its transformed coordinates?

why do i need this? since my card has not got a stencil buffer, i must use this *rough* check to see if a point i want to draw has been actually drawn or is obscured by another object :-(

regards

eik