kaber0111
05-19-2001, 04:15 PM
this really isn't OpenGL related..
but since teh gamecube api is supposed to be so close to the opengl api..
i thought i might as well drop it here..
with the xbox games..
we are seeing a lot of games using stenciled shadow volumes (which looks horrible in most games), but on the gamecube..
it looks like we are seeing a lot game using some sort of render to texure shadow algorihms..
the shadows aren't _sharp_ for say like a ssv but there not really to aliased like the shadow maps we see and do on the pc..
and when we want better looking shadow maps..
framerate crawls pretty quick...
i'm just curiuos, but between the 2 systems..
what's supposed to be faster on the render to texture operations?
but since teh gamecube api is supposed to be so close to the opengl api..
i thought i might as well drop it here..
with the xbox games..
we are seeing a lot of games using stenciled shadow volumes (which looks horrible in most games), but on the gamecube..
it looks like we are seeing a lot game using some sort of render to texure shadow algorihms..
the shadows aren't _sharp_ for say like a ssv but there not really to aliased like the shadow maps we see and do on the pc..
and when we want better looking shadow maps..
framerate crawls pretty quick...
i'm just curiuos, but between the 2 systems..
what's supposed to be faster on the render to texture operations?