Arath
03-13-2001, 11:51 AM
hi,
I've got a strange problem, may be dued to a driver problem I don't know ... I wrote a 3DS loader that uses vertex array to draw meshes on screen, it works fine but when I switch to release configuration, the mesh are simply ignored ... whereas the function drawElements is called ! (I checked) ... I've got a ATI 128 (I know this card sux ....) and I've got the same problem with DisplayList ! But Quake3 runs fine and I know it uses vertex array ... did someone have the same problem?
Arath
I've got a strange problem, may be dued to a driver problem I don't know ... I wrote a 3DS loader that uses vertex array to draw meshes on screen, it works fine but when I switch to release configuration, the mesh are simply ignored ... whereas the function drawElements is called ! (I checked) ... I've got a ATI 128 (I know this card sux ....) and I've got the same problem with DisplayList ! But Quake3 runs fine and I know it uses vertex array ... did someone have the same problem?
Arath