Julie
04-29-2002, 11:29 PM
I need to control the transformation matrix with extern calculations.I have a problem to reconstitute the good transformations.
For the moment, I have a good representation while my view point is on the z axis.
But I certainly have a bad transformation, because if my point of vue takes some x or y coordinates, my object (a molecule) is badly placed.
I need to know exactly the whole steps of the transformation matrix.
Does anybody here could tell me how to reconstitute correctly the whole transformation ?
For the moment, I have a good representation while my view point is on the z axis.
But I certainly have a bad transformation, because if my point of vue takes some x or y coordinates, my object (a molecule) is badly placed.
I need to know exactly the whole steps of the transformation matrix.
Does anybody here could tell me how to reconstitute correctly the whole transformation ?