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yossi
08-16-2000, 09:26 PM
Can I render indexed (8 bits) textures in RGB mode? Can some one send me sample code that use correctly the glPixerTransfer and glPixelMap routines for this mode? I Have problems to do so (see previous letter on this subject).
Thanks
Yossi

onyXMaster
08-16-2000, 10:51 PM
Check out the specs of GL_EXT_paletted_texture and GL_EXT_shared_texture palette.
This will surely help ... and probably improve your performance if you're lacking texture memory.