white skies
04-16-2005, 03:56 AM
Hi! i'm new here...
I have a problem using glEvalMesh2.....
When i use glEvalMesh2, i send it an array of control points.
then, when i change one of them myself, some other control points change as well. That's fine, but it's not changing the actual array.
Is there any way i can get the changed array (that is shown on screen?)
(What I want to do is just to keep drawing the control points on the surface even when it is changed.)
thanX :)
I have a problem using glEvalMesh2.....
When i use glEvalMesh2, i send it an array of control points.
then, when i change one of them myself, some other control points change as well. That's fine, but it's not changing the actual array.
Is there any way i can get the changed array (that is shown on screen?)
(What I want to do is just to keep drawing the control points on the surface even when it is changed.)
thanX :)